![]() By default the movement from square to square is animated with a smooth transition but luckily, being the old-school crawlerhead that I am, there is an option to disable that entirely in the settings screen. You crawl the dungeons square by square and 90 degree turns using the arrow keys, similar to great classics such as Eye of the Beholder and Dungeon Master. It would be so much better if you could rest your party, with danger of being attacked during sleep by surprise encounters of course, or maybe even have a regeneration stat which could be improved when levelling or by equipment. This is one of the things I like the least about this game. And I really mean stock up bring as many as you can afford to buy. Since there are no “rest party” function inside dungeons, with the exception of the odd fountain which restores hitpoints and magic points (some also gives you a permanent stat bonus or penalty), you need to stock up on potions. Still, the multi-party feature is unique compared to other dungeon crawlers and it’s cool enough to make it interesting. Even cooler would be if you could engage combat with both parties and make a really big and strong party. It would be so much cooler if they could meet up and swap items, transfer characters, heal or buff each other. A rather peculiar thing is that, as far as I know, your parties will never actually meet in the dungeon, so it’s really like they are entering two differently generated dungeons. It can be very challenging, if not impossible, to complete a multi-party dungeon if you enter with parties at very different level. You should be aware that while you are playing one party, the other one might be attacked by wandering monsters. Once inside the dungeon you can quickly switch between the parties by clicking a button. Your main town acts as your head quarter and it is here you recruit new heroes, train skills and buy equipment.Ī really cool feature is that you can crawl dungeons with multiple parties at the same time, infact some dungeons even require it. I tend to name my fighter Bubba, Bonk and sometimes Sir Slashalot, but I guess Abdul Jabbar will have to do.Īfter your party of randomly named heroes has been created, the first thing you need to do is visit your main town, and I love this part of the game. This is one aspect of RPG’s that really makes you identify and connect with the characters you play. I thought it was odd that you couldn’t change the name of the character. Rogues start with the skill of disarming traps and that is something you will be needing often, as the dungeons are full of them. I strongly recommend that you create a balanced party, or at the very minimum add one rogue to your party. Each character class also comes with one or more starting skills or spells. Additionally your heroes have resistances to various elements and damage types. The character stats are of the garden variety types which includes strength, endurance, agility, speed, intelligence, willpower, hitpoints and magic points. With a limit of 8 re-rolls I could see that some players would restart the game just to roll good stats, making it a design flaw. If I’m being honest I would’ve preferred that they didn’t put a limit to the re-rolls, or they could’ve removed the re-roll altogether. You should know that this maximum is for the whole party, not just a single character. ![]() ![]() You may opt to re-roll stats a maximum of 8 times. ![]() Like in many classic RPG’s, there are four character classes to choose from: Fighter, Rogue, Mage and Priest.
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